Assassin’s Creed Mirageis about to release, and with that date coming up fast, fans have started to theorize about what the next big game in the series could look like.Assassin’s Creed Codename Redstands to be the firstUbisoftmainline game set in Japan, so there’s plenty of room for imagination. It’s already being advertised as a shinobi fantasy, as the only trailer so far showed an Assassin wielding a hidden blade and a wakizashi.
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Assassin’s Creed Valhallawas the last game to promise such a fantasy, as it aimed to provide an environment and setting for the player to live out their dreams as a Viking warrior. That being said, it didn’t please everybody, and there are still plenty of ways forAssassin’s Creed Codename Redto improve onValhalla.
10More Precise Combat
Assassin’s Creed Valhallaprovided animation-heavy combat, with more of an emphasis on style and feel rather than precision. That worked for what was meant to be a Viking game, butCodename Redwill need to do much more than this to satisfy fans, as the image of a ninja conjures a picture of immense skill and precision.
Codename Redwill need to establish a different formula for combat, one that feels more likeGhost Of TsushimathanGod Of War.

9A Return To Odyssey’s RPG System
Assassin’s Creed Odysseyprovided a deep and immersive RPG system, leaving massive amounts of loot for the player to find.Valhalla, however, massively stripped back the loot mechanics ofOdyssey, makingValhallaa far less loot-focused experience.
To be able to live a shinobi fantasy effectively, fans will need the ability toswap and collect equipmenton the fly, and this warrants an expansion toAssassin’s Creed’s loot system.

8A Tighter, More Focused Story
Assassin’s Creed Valhallawas long. With story completion time ranging anywhere from 50-80 hours; many players picked up the game and failed to finish it. To entice more players to complete the game,Codename Redshould attempt to shorten the story.
A tight, focused 30-hour story with another 20 as a post-game story would suitCodenameRednicely, as it would enable players to play the game extensively, while also allowing them to have thesatisfaction of a completed story.

7Less Stat Based Progression
Assassin’s Creed Valhallahad anextensive skill tree, but it was full of small stat buffs that slowly built the power of the player. By adding a more complete loot system,Codename Redcould rely far less on stat buffs and have a more ability-based skill tree.
This is important, as it places more of an emphasis on progression and offers clear rewards to the player as they build out their ability pool and discover new weapons.

6Far Less Grinding
Assassin’s Creedcan be a huge, expansive RPG without the need for grinding. Both the previousAssassin’s Creedgames suffered from a massive amount of grind requirements after hitting the middle of the story, which served to slow the pacing of the story and frustrate players.
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This not only dissuades people from finishing the game, but it also loses Ubisoft the trust of players, as the huge grind in the midgame seems obligated, pushing people towards the EXP boosters in the cash shop.
5More Stealth Options
Assassin’s Creed Valhallahad stealth options, but none of them allowed players to truly live out the Assassin fantasy. The role of an Assassin has been on the back burner sinceAssassin’s CreedOriginsandCodename Redhas a chance to bring back the spirit of the franchise by implementing better stealth scenarios and mechanics.
Assassination options, classic style missions, and more abilities based around stealth would not only makeCodename Redmore faithful to the roots of the series but would entice many fans, who felt that the last few games were lacking the originalAssassin’s Creedtouch, to dive back in.

4More Realistic Parkour
In the previous threeAssassin’s Creedgames, parkour underwent a huge rework; almost every surface in Ancient Egypt, Greece, and England is climbable. This gameplay feature has received praise from fans, but Ubisoft has an opportunity to makeCodename Red’sparkour system truly special.
With extra flair and agility, as well as a rougher and more realistic parkour system, Ubisoft could make the movement inCodename Redfeel realistic while also presenting it as difficult art being performed by an elite athlete.

3More Assassination Opportunities
Ubisoft has the chance to reintroducetraditional assassination mechanicsback into theAssassin’s Creedmain series by implementing more assassination opportunities for players to pursue.
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After playingValhallaandOdyssey, many players felt that the games had ventured too far fromthe games that began the franchise, as the protagonists lacked the ability to assassinate high-level foes. By focusing on shinobi as the home for the Assassin Brotherhood, Ubisoft could return to the series' roots and allow players to assassinate targets at any level, so long as the correct approach is taken.
2Better Use Of Historical Characters
InAssassin’s Creed Valhalla, historical charactersfeatured regularly during the campaign. The problem is that most of them featured in a short section of the game; they were mostly involved in a quest to claim another territory and then were never heard from again.
The use of historical characters in pastAssassin’s Creedgames was far more extensive, especially inAssassin’s Creed 2. Characters such as Leonardo da Vinci were used regularly and returned repeatedly, which not only made for a fantastic grounding in history but added a new side tothe personalities of historical figuresthat players had never seen before. It’s this feature that helped makeAssassin’s Creedso special initially, and that’s why, forCodename Redto truly impress longtime fans of the series, historical characters should be a cornerstone of the story.

1A Deeper Focus On Immersion
Assassin’s Creed Valhallawas a step forward for Ubisoft’stent-pole seriesin immersion, but there’s still a ways to go before it reaches the likes ofTears Of The Kingdom. There are simply too many map markers and UI elements inValhalla.Ghost Of Tsushimais the perfect example of how a game can organically lead players onward without overwhelming them with map markers.
The future ofAssassin’s Creedshouldn’t rely on a checklist of waypoints but instead on a comprehensive map that’s designed to naturally lead the player forward. Once Ubisoft realizes this, it’ll makeAssassin’s Creed Codename Reda true improvement overValhallaand mark a new direction for theAssassin’s Creedfranchise.

