Fans are clamoring to know more about the recently-revealedAssassin’s Creed Valhalla, and one of the biggest questions is exactly how much it’ll resemble its direct predecessorOdyssey, particularly when it comes to player choice and multiple endings. While Ubisoft hasn’t answered those questions directly yet, there are plenty of hints sprinkled throughout the details thathavealready been revealed forAssassin’s Creed Valhalla.
Before yesterday’s(admittedly lackluster) gameplay reveal, it would’ve made sense to have these questions answered in the trailer–yet all it included were gameplay videos captured on Xbox Series X. So instead, fans can examine other aspects of gameplay that have already been confirmed: elements such as settlement building, a “unique” story structure, the choice of player character, and more.
RELATED:Assassin’s Creed Valhalla Won’t Take as Long as Odyssey to Beat
Valhalla’s Fresh Take
One thing Ubisoft has promised forValhallain recent days is “a fresh take” onRPG elements ofOdyssey. While that doesn’t explicitly confirm or deny multiple endings and dialogue choice, the mere fact thatValhallasupposedly takes afterOdysseymore than any other game suggests that it does, indeed, have both of those things. After all, multiple endings were one of the biggest changesOdysseybrought toAssassin’s Creed, period. ForValhallato feature a fresh take onOdyssey’s RPG elements butnotgive players dialogue options and therefore multiple paths and endings as the game goes on, well, it just wouldn’t make sense.
One element of the game this already definitively applies to is Eivor’s appearance and gear. Where inOdysseygear was largely randomized, all pieces of armor and weaponry will be unique, customizable, and upgradeable, which means players won’t have to throw out a look they really enjoy just because they’ve found more powerful (and less palatable) armor.Level grindinghas also been toned down inValhalla, meaning players won’t have to work so hard to become powerful enough and progress to new areas and missions. And while none of this applies to multiple endings or dialogue choice, it is indicative ofValhalla’s direction and leanings–which are clearly in favor of player choice.
The Romance Mechanic
Sure, romance as a whole isn’t new toAssassin’s Creed. ButOdysseydid most definitely redefine whatAssassin’s Creedromance could look like. Before, romantic relationships between characters were set in stone as part of the linear story path; inOdyssey, players had the option to engage in romantic dialogue with a large number of characters scattered throughout the world–or the option to avoid it entirely.Romance inOdysseydepended entirely on the player, how much they explored and whether they wished to flirt with a particular character or not.
Of course, there was the DLC snafu withLegacy of the First Blade, where the main character was forced into a romance, which players weren’t fans of. Interestingly, a plotline like that would’ve been completely run-of-the-mill for previousAssassin’s Creedentries, but clearly players had already embraced their newfound freedom and proved reluctant to give it up. Considering things got so heated that Ubisoft actually came out and apologized for engineering the story in such a way, it stands to reason that Ubisoft would continue the trajectory set by the baseOdysseygame than anything else.
Ubisoft has even already confirmed thatromance inValhallawill followOdyssey’s lead; knowing that, it’s hard to imagine a game with the ability to choose romance, but no ability to make choices that would affect the ending of the game. In for a penny, in for a pound.
RELATED:Assassin’s Creed Valhalla Bringing Back Feature from Original Games
Story Structure
Then there’s the fact that Ubisoft has describedValhallaas havinga “unique” story structure. There’s not atonto say about this quite yet, as Ubisoft itself hasn’t said much beyond this, but it does add another interesting layer to the “multiple endings” debate. Ubisoft called the structure ofValhalla’s story unique even among otherAssassin’s Creedgames, and among RPG games altogether.
This could be referring to many different things, from the already-announced settlement feature to exploration and the use ofhistorical monuments; however, while multiple endings certainly aren’t unique by any means, dialogue choice and branching endings could lend themselves well to whatever overall effect Ubisoft is going for here.
Choosing Eivor
While most of the finer details of player choice aren’t confirmed, there is one glaring example of it thathasbeen: players' ability to choose their character; whether they’ll play as a male orfemale Eivorand then the option to further customize Eivor’s appearance. As confirmed by Ubisoft, regardless of which gender players choose, both Eivors will be canon in-game, though how that’ll work isn’t clear yet. It’s also unknown what, if anything, will change in the game based on which Eivor is selected, though ifOdysseyis anything to go by it’ll just affect appearance and voice.
Still,Valhallais taking character selection even further thanOdysseydid in allowing players to customize their Eivor’s look; whileOdysseyallowed dialogue choices and changing armors, both Kassandra and Alexios had set features, hair, etc. It’s looking like thatwon’t be the case with Eivor, which will be another series first forAssassin’s Creedand a step further into RPG territory forValhalla. Again, while this doesn’t guarantee multiple endings, the similarities toOdysseyand a clear dedication to player choice in general strongly hints that players will indeed see dialogue choices and multiple endings.
At the end of the day, it feels like multiple endings–while still unconfirmed–will be included in the long list of ways thatValhallawill be followingOdyssey’s lead. In several ways, it looks likeValhallaisn’t just following, but actively taking things even further into the RPG genre thanOdysseywent; perhaps there will be evenmorevariation inValhalla’s endings and plot paths than its predecessor had. Nothing is confirmed yet, but it’d be honestly shocking ifValhalladoesn’t have players uncovering a range of different endings when it launches.
Assassin’s Creed Valhallareleases for PC, PS4, PS5, Stadia, Xbox One, and Xbox Series X during the 2020 holiday season.
MORE:Assassin’s Creed Valhalla: Every Rumor Proven or Disproven by Latest Reveal