Summary

Whether players are looking to try and replicate a classic Larian Studios “Lone Wolf” challenge or are simply looking to optimize the core of their party lineup, there are many things to consider when creating a character inBaldur’s Gate 3. The game throws many challenges at the players,ranging from simple combatto nuanced “roleplay” encounters to stealth and basic skill checks.

With that in mind, players should try and cover as many bases as possible. A good combination will be capable of dealing with most of what the game has to offer. Given the many variations of enemy resistances and immunities, damage types are also a beneficial thing to keep in mind. Here are a few classes that pair well when adventuring together.

Wyll and Gale

Updated June 23, 2025, by Hamza Haq:Baldur’s Gate 3 is one of thebest games to play in co-op, as not only is it an incredible experience solo, it’s slower, methodical pace and turn-based combat makes it accessible to non-gamers, giving them a chance to enjoy Larian’s take on a D&D campaign. In a co-op campaign, synergizing with your partner is key, especially for parties that aren’t taking any NPC companions along for the ride. Fights are much, much easier for duos that can shore up each other’s weaknesses.

16Warlock (The Fiend) + Wizard (Evocation School)

A highly explosive combination of mages.

While this pair might be somewhat riskier than others, it has massive damage potential. Warlocks are known for theirEldritch Blast, dealing devastating attacks from a safe distance. And should enemies come closer, Armor of Agathys can do a stellar job of both defending the Warlock and dealing retaliatory damage.

Evocation Wizards are amazing at offensive spells, having access todifferent kinds of elemental damageand a certain amount of utility. Together, the two can quickly dispatch multiple enemies as long as they pay extra attention to their positioning.

Laezel, Asterion

15Fighter (Battlemaster) + Rogue (Thief)

A versatile pair that can get almost anywhere

While this pair relies heavily on physical damage, they are a very potent pair both in and out of combat. The Battlemaster excels at taking control over the battlefield, disabling and weakening enemies with their Maneuvers while dealing a decent amount of damage.

Meanwhile, the Thief can freely move around the battlefield, taking out the higher-value targets with their great burst damage. Out of combat, the Thief can also lockpick both doors and chests, so exploration is made that much easier for both of them.

Shadowheart, Halsin

14Cleric (Life Domain) + Druid (Circle of the Moon)

Heroes never die!

This pair has so many sustaining abilities that it is going to be quite a challenge to bring them down. The Circle of the Moon Druid has access to stronger Wildshapes, allowing them to be a reliable frontline, soaking and dealing great amounts of damage.

Both the Druid and the Domain of Life Cleric have access to healing spells and can keep up each other’s health pools quite easily. The Cleric also has access to some great damage spells, andthe Druid’s Wildshapesallow them to easily infiltrate through the many nooks and small passages in the game.

Ranger, Wizard

13Ranger (Beast Master) + Wizard (Abjuration School)

Great physical damage, supported by defensive magic

This pair nicely complements each other’s strengths, uplifting both of them in the process. The Beast Master Ranger can deal great damage while also having access to a bulky Pet that can be a decent tank for the party.

The Abjuration Wizard, much like inD&D, focuses on defensive spells. They are capable of defending both themselves and their party members, giving the Ranger plenty of space to work with and rain down arrows from a relatively safe position.

sorcerer and lae’zel in baldurs gate 3

12Sorcerer (Draconic Bloodline) + Fighter (Eldritch Knight)

A weapon thrower and a spell slinger

TheDraconic Bloodline Sorcerer is inherently hardier than the other subclasses, and with access to Metamagic, especially Quickened Spell, this class can obliterate enemies in any encounter. Additionally, as a Charisma-based class, Sorcerers can easily serve as the face of the party, with the ability to persuade, intimidate, and deceive in equal measure.

While a traditional Fighter would work quite well in this party, anEldritch Knightgains the ability Weapon Bond, which allows any weapon they throw to return to them after landing. Combined with Action Surge, this allows Eldritch Knights to spec into a Throwing weapon build, one of the most powerful in the entire game.

volo and shadowheart in baldurs gate 3

11Bard (College of Valour) + Cleric (Tempest Domain)

An one man army and their cheering squad

The Tempest Cleric is the star of this show, gaining access to sometruly spectacular thunder and lightning spellsthat can turn tough encounters into a cakewalk when handled correctly. In particular, Chain Lightning (obtained at level 5) will be the class’s bread and butter well into the late game. It is a Concentration spell that can be recast to deal full damage without expending a spell slot on the subsequent casts. On top of this, the Tempest Cleric’s heavy armor proficiency means that they can comfortably stand on the front lines and throw spells and melee attacks for days.

Bard’s College of Valour class subclass allows the already overpowered class to become even better at supporting the Cleric via Combat Inspiration. At level 6, these Bards gain the Extra Attack feature, allowing them to support the Cleric in melee combat. At later levels, the Cleric’s weapon damage starts to fall off, and the Bard begins to excel in this role, forcing a slight role change and a shift in party dynamics.

Paladin - Oath of Vengeance + Sorcerer - Wild Magic

10Paladin (Oath of Vengeance) + Sorcerer (Wild Magic)

A holy warrior paired with an unstable magic powerhouse

Not everyone likes an overly-obsessed Paladin, but it ishard to argue with their methods. Alone or in a team, they are an impregnable fortress that runs over anyone they come across, especially if that unlucky soul turns out to be undead.

On the contrary, Sorcerers are considered to be on the squishier side, though their incredible magical damage more than makes up for it. And so, the Sorcerer can comfortably wreak havoc from a distance, while their companion focuses the heat on themselves.

Barbarian - Wildheart + Bard - College of Lore

9Barbarian (Wildheart) + Bard (College of Lore)

The power of a swinging greatsword, backed by an epic soundtrack

A good Barbarian is both the party’s meatshield and a devastating meatgrinder. They can take most enemies head-on, though they can be suboptimal when it comes to long-ranged combat. That is precisely where the Bard can pick up the slack. They bombard enemies with damaging spells and use their disabling abilities to control the flow of battle.

The pair is also well-equipped to deal with out-of-combat threats, capable of holding a conversation as well as shoving around large objects.

Rogue - Arcane Trickster+ Monk - Way of the Four Elements

8Rogue (Arcane Trickster) + Monk (Way of the Four Elements)

This pair has more than enough tricks up their sleeves

On the surface, the pairing of a Rogue and a Monk might seem to lack magical utility. The trick, though, is in the subclasses. The Arcane Trickster, as the name implies, allows Rogues to cast a good number of spells, including great utility options such as “Tasha’s Hideous Laughter” and “Mage Hand.”

The Monk, on the other hand, can do a great job of covering the elemental damage needed against particular enemies. On top of that, the two are amazing at stealth, and cango pretty much anywhere they please.

Warlock (The Fiend) + Ranger (Beast Master) bg3 team comp

7Warlock (The Fiend) + Ranger (Beast Master)

A darkness synergy duo

Warlocks and Rangers have surprisingly deep synergy inBaldur’s Gate 3due to the Warlock’s ability to see through magical Darkness using theEldritch Invocation Devil’s Sightand the Ranger’s ability to summon Darkness anywhere on the field not only from the Darkness spell but also from the Dire Raven summon.

The only requirement to make this class combination work in co-op is to choose the Beast Master subclass for the Ranger. At lower levels, Rangers gain the Darkvision and Warlocks obtain Darkness. Combined, this means this duo can use the Warlock’sDarknessspell to wreak havoc while all their enemies are blinded. When the Ranger reaches level 11, their Dire Raven gains the ability to create a cloud of Darkness at any location it flies, making it very easy to blind enemies en masse.