Destiny 2revealed its upcoming Season of Dawn this week, showing off a new trailer that revealedthe return of fabled character Saint-14and Osiris, as well as a reveal stream that delved more into detail about the gameplay changes coming to Season 9, including its new seasonal PvE activity called The Sundial. Among those gameplay reveals was a closer look at the seasonal artifact for Season of Dawn, The Lantern of Osiris.

Some of the mods that are unlocked as part ofDestiny 2’s next seasonal artifact were fully revealed, while others were never highlighted. Some of these unknown mods are the same as mods that appeared in the current Season of the Undying. Others look to be combinations are alterations of those Season 8 artifact mods. And then others that are new and completely unknown mods.

season 9 seasonal artifact

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The artifact shows that developer Bungie is trying to shift the meta each season in terms of the most popular subclasses and weapon types. And the powerful mods given in the seasonal artifact are the main way the developer is encouraging players to move in that desired direction. In Season of Dawn, that means a focus on longer-ranged weapons like scout rifles, pulse rifles, and bows. The season will also bring somere-worked solar subclasses, so many of the mods on the artifact buff solar subclass with Bungie saying that void will be the secondary element of Season 9.

Column 1

One big change for this seasonal artifact is that the mods that allow players to deal withBarrier, Unstoppable, and Overload Championsare now in the first column. While it was not an issue in Season of the Undying because by the time players ran into Champions in the Ordeal Nightfall or harder-difficulty activities, they likely had already unlocked that column.

Althoughthere will be a power increase in Season of Dawn, moving up these mods to the first column will allow players to continue to run those activities and deal with Champions without having to wait a considerable amount of time to level the artifact with XP and unlock those later columns.

vex champion gunslinger hunter

Anti-Barrier Ranger: Grants weapon shield-piercing, bypassing combat defenses. Strong against Barrier Champions. (Only usable on bows, scout rifles, and pulse rifles)

Unstoppable Shot: Aiming down sights loads a powerful explosive payload that staggers unshielded enemies. Strong against Unstoppable Champions. (Only usable on scout rifles)

Unstoppable Burst: Aiming down sights loads a powerful explosive payload that staggers unshielded enemies. Strong against Unstoppable Champions. (Only usable on pulse rifles)

Unstoppable for bows: This was not revealed, but it has the same logo as Unstoppable Shot and Unstoppable Burst but with a bow icon.

Overload Rounds: While not revealed, the last mod of column 1 matches the mod icon of Overload Rounds from the currentSeason of the Undying. “Uninterrupted fire grants bullets that cause disruption, delaying ability energy regeneration and lowering combatant damage output. Strong against Overload Champions.”

Column 2

The Enhanced weapon perk column returns, and as mentioned, the mods here are focused on longer-ranged weapons. If players don’t have a good pulse rifle or scout rifle, they may want to farm for one before Season of Dawn begins. With Momentum Control in the Crucible rotating playlist, this week is alsoa good time to finish up the quest for Randy’s Throwing Knife, the Crucible ritual weapon that could end up being quite good next season.

Enhanced Rifle Loader: Increases reload speed for any Rifle-class weapon. (Arms armor mod)

Enhanced Unflinching Rifle Aim: Greatly reduces flinch from incoming fire while aiming any Rifle-class weapon. (Chest armor mod)

Enhanced Bow Loader: Greatly increases the nocking speed of arrows. (Arms armor mod)

Enhanced Sniper Rifle Loader: Greatly increases reload speed of sniper rifles. (Arms armor mod)

Enhanced Linear Fusion Rifle Targeting: Greatly improved target acquisition, accuracy, and aim-down-sights speed for linear fusion rifles. (Helmet armor mod)

Column 3

Column 3 swapped with the first column, and contains the Glimmer, ammo, and materials mods that were in Season 8’s first column.The Shadowkeep expansionand its content is meant to act as an anchor for this entire Year 3 and its seasonal content drops, so it makes sense that some of the Hive-based mods remained in play in the artifact allowing for extra Glimmer gains.

The artifact also focuses Cabal in place of the Vex considering that the story of Season of Dawn will be about the Cabal trying to rewrite history with players facing off against Cabal enemies inthe new Sundial 6-player PvE activity.

Dark Glimmer: Defeating Hive combatants with finishers grants extra Glimmer. Mod does not stack.

Unknown Cabal ammo mod: This mod icon shows ammo and the Cabal icon, so it will likely involve some sort of ammo reward when killing Cabal.

Biomonetizer: Defeating Hive combatants grants extra Glimmer. Mod does not stack.

Unknown Cabal Glimmer mod: This mod icon shows the Glimmer icon on a Cabal shield, so it will likely grant Glimmer on either killing Cabal, but may specifically only grant Glimmer on Cabal Phalanx kills.

Unknown Hive Knight materials mod: This mod icon is similar to Season 8’s Dissection Matrix, which gave destination materials when defeating Vex Hobgoblins. Because of the similarities of the icons, this will likely give destination materials for killing Hive Knights.

Column 4

Possible Breach Refractor/Ballistic Combo combination: This mod is new but the icon looks like it may be a combination of Breach Refractor and Ballistic Combo from Season 8, which granted grenade and melee damage, respectively, on final blows with shield-piercing weapons or when a member of the fireteam shut down a Barrier Champion’s ability.

Possible solar version of Overload Grenades: This mod look almost identical to Overload Grenades but with a solar icon instead of the void one from Season of the Undying. This is likely the same or similar mod under a different element. Overload Grenades “cause disruption, delaying ability energy regeneration and lowering combatant damage output. Strong against Overload Champions.”

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Possibly Disruptor Spike: The icon for this looks to be Disruptor Spike - “Improves the effects of disruption, lowering combatants' damage output even further.”

Possibly Unstoppable Melee: This is unconfirmed, but it looks like the icon for Unstoppable Melee - “Arc melee abilities stagger unshielded enemy combatants. Strong against Unstoppable Champions.” Because Season of Dawn is focusing on solar and void subclasses, this will likely be aligned with one of those elements instead of arc like it was in Season of the Undying.

Unknown

Column 5

Guardian Angel: Grants a chance to generate healing orbs for you on scout rifle, sniper rifle, bow, and linear fusion rifle precision final blows.

Possibly Heavy Finisher: The icon looks identical to Season 8’s Heavy Finisher mod - “Finishersgenerate Heavy ammo. Requires one-half Super energy.”

Possibly “Void” Coil: The icon for this looks very similar to Thunder Coil but it looks to have a void icon underneath the fist instead of the lightning bolts of Thunder Coil. Thunder Coil “grants bonus damage for all arc melee abilities and refunds Super energy on finisher final blows,” so Season 9’s could do the same or similar with void melee abilities.

Possibly From the Depths: This icon looks to be From the Depths, which “grants bonus Void Super damage if cast while critically wounded. Lasts until the end of the Super activation.”

Destiny 2players will not have to wait very long before finding out exactly which mods are contained in The Lantern of Osiris seasonal artifact, considering thatSeason of Dawn begins on July 24, 2025.

Destiny 2: Shadowkeepis available now for PC, PS4, Stadia, and Xbox One.

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