Developer Techland’sDying Light 2has sparked a reinvigorated interest in fans lately, mostly pertaining to the developer’s breaking of silence regarding the project. As rumors started to spread, ranging from a potential Microsoft acquisition deal, to the project being canned,Dying Light 2is still very much on the way.

Techland has now reassured players about the project, and that new information onDying Light 2is due very soon. While fans wait out on the game with bated breath,Dying Light 2might need to avoid a well-known open world trope to ensure delivering on its promises, which is the sense of scale.

A Dying Light 2 player leaps at an enemy holding a machete in their right hand

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Dying Light 2’s Open World is Four Times Bigger than the Original

After a long and arduous wait on behalf of zealous fans, developer Techland has finally doled outsome information aboutDying Light 2that should reassure fans of the game’s development. The developer has recently claimed thatDying Light 2would feature an open world four times the original game’s size. Techland also goes in-depth about how making a big open world isn’t as big of an issue, mostly due to the C-Engine, which allows for the rapid creation of assets within an open-world space.

The C-Engine features a tool named “CityBuilder,” which supposedly allows developers to draw up a full city map without laying down each individual wall. Additionally, the tool contains a lot of features that should allow the developers to easily tweak any changes to the map, which should result in the team focusing more on creative design rather than technical competency.

dying light 2 city concept art

Developers tend to focus a big chunk of development resources on creating huge, seamless spaces for players to get lost in. However,as Techland admitted, technological advancements have allowedsuch fantasies to be easily achieved. It’s more important than ever to keep the scale of the world limited to a degree where the available content can easily be spread all across that world.

Dying Light 2’s developershave seemingly kept such a thing as its focus, with the team’s senior programmer touting the C-Engine as a driving force for level designers to easily flex their creative muscles. The game has a heavy focus on parkour, so it makes sense to create a plethora of different movement routes throughout the city, which should ideally make use of the game’s parkour mechanics fully.

In addition to this,Dying Light 2’s open worldis touted to be directly reactive to player choice. The gameplay trailers and interviews suggest the narrative setup to be the biggest evolution for the series, and thus the open world should be restricted to a scale where changes can be tracked and tangibly felt by the player. 2017’sZelda: Breath of the Wildand 2018’sRed Dead Redemption 2are great examples of how to make a large-scale open world that is as rewarding to explore as it is grandiose in scale. HopefullyDying Light 2and it’s open world can join the ranks as being one of the better open-world games in the last few years.

Dying Light 2is in development for PC, PS4, PS5, Xbox One, and Xbox Series X/S.