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Abundant Ebon Deer typically comes in two phases, but the battle is extended to three stages in Simulated Universe World 7 (SU7) ofHonkai: Star Rail. Fortunately, despite the extra phase, the main idea of Abundant Ebon Deer remains the same. Other than the Deer,powerful foes that were added in version 1.2are also included as Elite Bosses in the SU7, like The Ascended and Malefic Ape.
This challenge is easily doable even for under-leveled F2P players if they follow the underrated Path of Preservation. Trailblazers can read on for everything they need to know to completeSimulated Universe World 7inHonkai: Star Rail.

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Simulated Universe World 7 In Honkai: Star Rail
In Simulated Universe World 7 ofHonkai: Star Rail, the final boss is the Abundant Ebon Deer, which players would have faced previously in theHumming Antlers, Entwined Horns Trailblaze mission. However, unlike the quest boss which only has two phases, the SU7 version comes in three phases.
In battle, the Deer will summon four types of Ambrosial Arbor Branch. The table below summarizes all the enemies people will face in Simulated Universe World 7:

The Abundant Ebon Deer additionallyhas Frozen and Imprisonment RES, so playing with Remembrance Blessing can be difficult as the Path focuses on Freezing the enemy.
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In the first two phases, this foe is mostly easy to handle, but in the third, people must be careful of theTwig of Lavish Fruits. If these Branches successfully producetwoLavish Fruits, the boss will unleash a deadly blow calledFlamboyant Gorethat can wipe out the team.
Here’s what each Branch notably does:
The easiest route people can take to easily beat Simulated Universe World 7 inHonkai: Star Rail,especially for F2P players, is either thePreservationorElationPath.
Preservation Path Guide For Simulated Universe World 7
Thanks to the boss’ constant AoE hit,following the Preservation Pathremains the easiest method for under-leveled and F2P players to beat this Simulated Universe stage. The primary strategy for this Path relies on theDivine Construct: Metastatic FieldBlessing that causes an attacker to take damage when the ally target is protected by a shield. Use Fire Trailblazer to Taunt the enemy, March 7th to add protection, and the enemy will take a large Fire DMG on each hit.
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Keep in mind that this damage seemingly scales with DMG Bonus and Crit, so players shouldequip their tank with Elemental DMG Bonus and Crit Relics. Some Blessings likeConstruct: Concentration,Construct: Burst,Skirting Life and Death, andShrewd Arrangementare all great to enhance the team’s Crit Rate and DMG.
Upgraded Effect
Resonance Formation: Zero-Dimensional Reinforcement
The attacks of Path Resonance: The Preservation become CRIT Hits. For every Shielded character on the team, the CRIT DMG increases by 15%.
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Divine Construct: Macrosegregation
At the start of the battle, characters gain a special Shield that can absorb DMG equal to 1% of their Max HP. Whenever another Shield is gained, this special Shield will also strengthen in equal value. For every 2 turns(s), this will be removed, and then this special Shield can be regained.
At the start of battle, characters gain a special Shield that can absorb DMG equal to 10% of their Max HP. Whenever another Shield is gained, this special Shield will also strengthen by 130%. For every 2 turns(s), this will be removed, and then this special Shield can be regained.
Divine Construct: Metastatic Field
After a character is hit, deals Quake DMG to the attacker, equal to 340% of the character’s current Shield effect. This DMG cannot defeat the enemy.
After a character is attacked, deals Quake DMG to the attacker, equal to 420% of the character’s Shield effect just before the attack. This DMG cannot defeat the enemy.
Interstellar Construct: Quadrangular Pyramid
Increase the max DMG that can be absorbed by Shields created by characters by 30%
When characters gain a Shield, increases the max DMG that can be absorbed by Shields created by characters by 35%
Shielded characters take 24% less DMG.
Construct: Patch
After a character is attacked, they gain a Shield that can absorb DMG equal to 18% of the HP lost during this attack, lasting for 1 turn(s).
After a character is attacked, they gain a Shield that can absorb DMG equal to 18% of the HP lost during this attack, lasting for 2 turn(s).
Resonance Formation: Eutectic Reaction
When Path Resonance is used, all allies gain a Shield that can absorb DMG equal to 1% of their respective Max HP, for 2 turns, and Amber is applied to all allies at the same time.
Resonance Formation: Isomorphous Reaction
When entering battle, Path Resonance regenerates 40% Energy. When an ally gains a Shield, Path Resonance additionally regenerates 3% Energy.
Divine Construct: Resonance Transfer
After a character launches an attack, deals Quake DMG equal to 100% of the character’s current Shield to the hit enemies.
After a character launches an attack, deals Quake DMG equal to 100% of the character’s current Shield effect plus 20% of the total Shield effect of the character’s allies to the hit enemies.
Interstellar Construct: Burst Lattice
When a character deals Quake DMG to an enemy target, there is a 65% base chance to cause the target to Bleed.
When a character deals Quake DMG to an enemy target, there is a 100% base chance to cause the target to Bleed.
Construct: Rotation
When a character gains a Shield, there is a 20% fixed chance to dispel 1 debuff that is currently placed on the character.
When a character gains a Shield, there is a 30% fixed chance to dispel 1 debuff that is currently placed on the character.
Construct: Sentinel
Upon entering battle, characters gain a Shield equal to 16% of their Max HP, lasting for 2 turn(s).
Upon entering battle, characters gain a Shield equal to 24% of their Max HP, lasting for 2 turn(s).
Interstellar Construct: Sanctuary
At the end of the turn, there is an 80% fixed chance for characters to gain a Shield equal to 12% of their Max HP, lasting for 1 turn(s).
At the end of the turn, characters gain a special Shield that can absorb DMG equal to 15% of their Max HP, lasting for 1 turn(s).
Interstellar Construct: Solid Solution
Deals increased Quake DMG to enemies. The amount of DMG increased is equal to 80% of the character’s current DEF.
Deals increased Quake DMG to enemies. The amount of DMG increased is equal to 120% of the character’s current DEF.
Interstellar Construct: Shear Structure
Characters deal 10% increased Quake DMG to their target enemy, and enemies adjacent to it also take Quake DMG equal to 25% of DMG dealt to the target enemy.
Characters deal 15% increased Quake DMG to their target enemy, and other targets also take Quake DMG equal to 30% of DMG dealt to the target enemy.
Abundance
When a character’s HP is full, reduces their DMG taken by 36%.
When a character’s HP is full, reduces their DMG taken by 36%, and increases their Effect RES by 27%.
Destruction
When player characters are hit, DMG taken by the characters is equally distributed among all allies.
Receives 15% less DMG. When player characters are hit, DMG taken by the characters is equally distributed among all allies.
Elation Path Guide For Simulated Universe World 7
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Elation Path is especially excellent against the Abundant Ebon Deer inHonkai: Star RailSimulated UniverseWorld 7 thanks to the fact that the boss summons plenty of Ambrosial Arbor Branch. Even characters that are often underwhelming against bosses like Himeko are amazing in this stage as she can continuously do her follow-up attacks.
Resonance Formation: Doomsday Carnival
When Path Resonance: Elation deals DMG, there is a 150% base chance to apply Sensory Pursuit to enemies for 1 turn.
Champion’s Dinner: Cat’s Cradle
When characters deal DMG to an enemy with their Ultimate,this attack is considered a follow-up attack. Increases the DMG of follow-up attacks by 15%.
When characters deal DMG to an enemy with their Ultimate, this attack is considered a follow-up attack. Increases the DMG of follow-up attacks by 55%.
Twenty-First Military Rule
After a character launches follow-up attacks, there is a 65% fixed chance to recover 1 Skill Point.
After a character launches follow-up attacks, there is a 100% fixed chance to recover 1 Skill Point.
Exemplary Conduct
Increases the DMG of follow-up attacks by 9% for each Elation Blessing. This effect can stack up to a max of 6 time(s).
Increases the DMG of follow-up attacks by 12% for each Elation Blessing. This effect can stack up to a max of 9 time(s).
Increases the CRIT Rate of follow-up attacks by 26%
Increases the CRIT Rate of follow-up attacks by 39%
Slaughterhouse No. 4: Rest in Peace
When a characters launch follow-up attacks to an enemy, deals Aftertaste DMG equal to 80% of their ATK to the enemy being hit. If the enemy also has their Weakness Broken, then deals DMG for 1 extra time(s).
When a characters launch follow-up attacks to an enemy, deals Aftertaste DMG equal to 80% of their ATK to the enemy being hit. If the enemy also has their Weakness Broken, then deals DMG for 2 extra time(s).
Auto Harmonica: Whitest Night
After a character launches a follow-up attack, they deal Aftertaste DMG equal to 55% of their ATK of 1 to 3 time(s).
After a character launches a follow-up attack, they deal Aftertaste DMG equal to 60% of their ATK of 1 to 3 time(s). And increases Aftertaste DMG by 35%.
Just Keep on Crying!
For every 1 Type of Aftertaste DMG the enemy received, increases the DMG taken by them by 8% until the end of their next action.
For every 1 Type of Aftertaste DMG the enemy received, increases the DMG taken by them by 12% until the end of their next action.
Portrait of a Man On Fire
When causing Aftertaste DMG to an enemy, characters deal additional Aftertaste DMG of different Types for 1 time(s), at DMG values equal to 60% of the original DMG.
When causing Aftertaste DMG to an enemy, characters deal additional Aftertaste DMG of different Types for 1 time(s), at DMG values equal to 90% of the original DMG.
The Hourglass Kindergarten
For every 1 Type of Aftertaste DMG the enemy received, reduces their ATK by 4% until the end of their next action.
For every 1 Type of Aftertaste DMG the enemy received, reduces their ATK by 6% until the end of their next action.
12 Monkeys and Angry Men
When a character deals DMG to an enemy with a follow-up attack, DMG for this follow-up attack increases by 4%.
When a character deals DMG to an enemy with a follow-up attack, DMG for this follow-up attack increases by 6%.
The Painted Albatross
For each enemy hit by a character’s follow-up attack, the character deals Additional DMG equal to 24% of their ATK to all enemies hit.
For each enemy hit by a character’s follow-up attack, the character deals Additional DMG equal to 36% of their ATK to all enemies hit.
Increases the Weakness Break efficiency of follow-up attacks by 50%.
Back to the Lighthouse
When a character deals DMG to an enemy with a follow-up attack, increases their Energy Regeneration Rate by 24%.
When a character deals DMG to an enemy with a follow-up attack, increases their Energy Regeneration Rate by 36%.
Increases CRIT DMG by 20%.
Increases CRIT DMG by 30%.
Honkai: Star Railis now available on Android, iOS, and PC. A PlayStation version is in development.