Resident Evilis one of Capcom’s biggest franchises, having had numerous game releases, books, film adaptations, and more. And withResident Evil 7becoming the biggest sales success in the franchise’s history, Capcom is leaning intoResident Evilmore than ever before, with numerous projects in the works for the popular survival-horror series. Capcom has released so muchResident Evilcontent lately that it’s effectively become an annual franchise, and to some fans, that could be worrying.

After all, annual franchises have a tendency to burn people out, and do damage to a brand. We’ve seen it before with series likeAssassin’s CreedandGuitar Hero, not to mention the countless sports titles that are released every year. However, just becauseResident Evilis seemingly becoming an annual franchise, that doesn’t mean that it has to struggle to innovate or burn fans out on the series.

resident evil annual franchise

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With the way theResident Evilfranchise works, Capcom is in a unique position to release major new entry each year without the risk of burning out fans. Here is exactly how Capcom can turnResident Evilinto an annual franchise.

resident evil annual franchise

First- and Third-Person Games

Resident Evil 7’s critical and commercial successproves that fans of the franchise are open to Capcom taking big risks with the series, as that game abandoned the usual third-person camera for a first-person view. And whileResident Evil 7retained the core survival-horror, puzzle-solving gameplay that theResident Evilfranchise is known for, that switch to a first-person view still helped the game feel fresh and unique when compared to the many other games in the series.

But while some fans enjoyedResident Evil 7’s first-person view, others would rather see Capcom stick to the third-person camera, especially the over-the-shoulder style used in titles likeResident Evil 4and theResident Evil 2remake. Since both of these styles have proven popular withResident Evilfans, Capcom could safely alternate between them, which would help keep the franchise from getting stale.

For example, 2021 is set to feature the launch ofResident Evil 8, which is looking to replicate the first-person viewpoint used byResident Evil 7, and is serving as a direct sequel to that game. However, rumors from reliable sources have indicated that Capcom’s next majorResident Evilproject afterRE8is afull-blownResident Evil 4remake, which would presumably retain that game’s signature third-person, over-the-shoulder camera.

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Resident Evil 4remake is rumored for release in 2022, givingREfans a third-person game one year after the first-personRE8. This would already put it on track to an alternating between first- and third-personResident Evilgames from one year to the next.

Spin-Offs and Ports

It seems as though the new main seriesResident Evilgames are going to stick with the first-person viewpoint, at least for now, and so one problem could be the time it takes to develop these games. Capcom is unlikely to releaseResident Evil 9in 2023, and so there would potentially need to be something else to fill that gap. Luckily, there are a number of different ways Capcom could still keep theResident Evilseries feeling fresh as an annual franchise.

In the intervening years when Capcom doesn’t have a new first-person or third-personResident Evilgame ready to go, it could fall back on spin-offs and ports. There have been countlessResident Evilspin-off games released over the years, ranging from theRevelationsside stories to on-rails shooters, and so it could very well ensure that it maintains the annual release schedule by making these kinds of smaller-scale games as well. Fans also likely wouldn’t complain if theResident Evil: Outbreakseriesmade a comeback as well.

And of course, with the PlayStation 5 and Xbox Series X consoles launching soon, Capcom has the opportunity to port all of the oldResident Evilgames to the new systems. Capcom has shown a great desire toport theResident Evilgamesto as many consoles as possible, and maybe these ports would even include some next-generation enhancements to make the re-releases worthwhile.

Resident Evil Has Basically Been An Annual Franchise Before

It should also be noted thatResident Evilhas basically been an annual franchise before with no real ill effects for public perception of the series. In fact, a newResident Evilgame was released every year from 1998 to 2005, and in some cases, multiple newResident Evilgames were released in the same year. More recently, a newResident Evilgame was released annual from 2015-2017, and then again from 2019-2021.

So if Capcom does decide to stick withResident Evilbeing an annual franchise, fans shouldn’t worry about the series losing its luster or failing to innovate.

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