In addition to the main story,Like a Dragon: Ishinfeatures many ways for the protagonist Ryoma to stray off the beaten path. It may lack the neon glow ofYakuza’s nightlife, but the city of Kyo is beautiful in its own right and filled with activities, characters, and substories to interact with.

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One of the biggest substories fromLike a Dragon: Ishinissubstory number 03, Who’s Entertaining Who?For this quest, Ryoma has been asked to entertain a famousartist named Kandafor the day. The substory features questions that must be answered correctly and a fight against a group of thugs.

Before Starting The Who’s Entertaining Who? Substory

Before starting Who’s Entertaining Who? Ryoma must sing at the karaoke bar and dance at the dancing school.The Karaoke bar known as Utamaruya can be found inFushimi near the large gateas indicated on the map.

Now, Ryoma must dance at theNichibuza dance school by completing substory 01. There isn’t much of a challenge involved with this substory – justbeat up a few bad guys inLike a Dragon: Ishinand dance in front of the dancing instructor, but this guide will cover that substory too.

Like a Dragon Ishin - Ryoma and Kando

Follow the map above, andNichibuza can be located in the northeast area of Rakunai. When he arrives at the school, Ryoma must rescue a woman from some bandits attempting to rob her.

After dealing with the robbers, the lady, impressed withthe samurai’s grace and skill, invites him to dance at her school.This creates unlimited access to the school and the karaoke bar and opens up the Who Entertaining Who? substory.

Like a Dragon Ishin - Karaoke bar location

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Starting Who’s Entertaining Who?

With all the requisites out of the way, Ryoma mustlocate Shikokuya Okami in Teramachi on the eastern side of Rakugai near the Shikokuya Inn.

Shikokuya will ask Ryoma to entertain Kando-Sensei, a renowned master of the arts. Only the samurai can do it because all the local artists are too intimidated by Kando’s fame. After agreeing, the Innkeeper will tell Ryoma tomeet Kando at the Watami inWest Shijo Street.

Like a Dragon Ishin - dance school location

Enter the bar onWest Shijo Street, and it will trigger an interaction between Ryoma and the artist Kando. After a conversation, the artist will convince the reluctant samurai to entertain him at the karaoke bar.

Entertaining Kando-Sensei

After the conversation at the Watami, Ryoma and the artist will appear at the bar, and he’ll force Ryoma to sing for him. Ryomadoes not have to score a passto continue with the substory, so players don’t need to worry about their accuracy with the timed button presses.

Kando’s First Question

Ryoma’s performance (good or bad) will inspire Kando to create a piece of art and draw his interpretation of Ryoma’s voice. Similarly toother substories inLike a Dragon: Ishin,Ryomamust select the correct answer. Keen to get Ryoma’s opinion on the artwork, Kando asks what he thinks.

The answer Kando is looking for isalwaysIt was bold and virile.Pleased with Ryoma’s reply, Kando demands to see Ryoma dance for him. The next scene will see Ryoma appear on stage, ready to dance, fan in hand.

Like a Dragon Ishin - Ryoma getting surrounded by bandits

Kando’s Second Question

The dancing minigames are even trickier than the karaoke, but luckily,this substory’s progress isn’t dependent on how well the player does. It only affects Kando’s feedback. It doesn’t change the outcome or the questions in any way.

Once again, Kando is inspired by Ryoma’s performance and gets to work on his next masterpiece. As it’s another abstract interpretation of Ryoma, the artist wants to know what Ryoma feels about the piece.

Like a Dragon Ishin - speaking to Shikokuya Okami substory

The answer Kando is looking for isIt’s bold yet elegant.Pleased with the replies, the samurai and the artist decide to call it a day and go home.

To summarize,the answers to theWho’s Entertaining Who? Substory is:

Dealing With The Kidnappers

After the two men have left the dance studio, they are surrounded by armed men. They reveal their intention to kidnap the famous artist and hold him for ransom. Despite informing them that he has no family to pay for a ransom, the men are determined. Unsurprisingly, Ryoma will step in and deal with the men.

The difficulty will depend on Ryoma’s level, as they are stronger than most average thugs on the street. Use a combination ofLike a Dragon: Ishin’sfasterfighting styles, such as the Wild Dancer and Swordsman, andmaintain Ryoma’s health with ointments and food.

Like a Dragon Ishin - Shikuya’s location

After the battle, Kando will reveal that it’s the anniversary of his son’s death and thanks Ryoma for allowing him to enjoy the day. Herewards Ryoma with Sacred Woodand a minimum of350 Virtue pointsin another meaningful side quest with good rewards and anentertaining story inLike a Dragon: Isin!

Like a Dragon: Ishinis available now for PC, PS4, PS5, Xbox One, and Xbox Series X/S.

Like a Dragon Ishin - Watami location

Like a Dragon Ishin - Ryoma performing Karaoke

Like a Dragon Ishin - Kandos first question

Like a Dragon Ishin - Ryoma dancing