Interview: Lead Dragon Ball Demon Breaker Designer Talks Creative Process, SSG Trunks, and More
Recently, GameRant had the opportunity to talk with RedabCho, creative director, lead game designer, and producer ofDragon Ball Demon Breaker. In the interview, RedabCho opens up about the design and development process of the project, some things he and his team would like to add in the future, and provides someunique insight onDragon Ballgames as a wholefrom a game designer’s perspective. For those that haven’t been keeping up with the development ofDragon Ball Demon Breaker, this is a fan project made by RedabCho and his small team of talented developers (which is not for profit, does not accept donations, and is not associated with any of the IP owners whatsoever)....