The undisputed king of the 16-bit era, theSuper Nintendohas no shortage of truly incredible games to go around. Encompassing all genres, there’s a game for anyone. Between titles likeSuper Mario World,Wild Guns, andF-Zero, variety was always the name of the game with the SNES. But there is one genre that always stood out: the RPG.
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RPGs are as synonymous with the SNES as Super Mario himself, and the Super Nintendo has some of the best entries in the genre– both action RPG and turn-based. Forget aboutFinal Fantasy, as some of the best RPGs on the SNES tower over Square’s mega-franchise.
10Action: Soul Blazer
The first entry in the Super Nintendo’s Quintet Trilogy,Soul Blazeris one of the most unique action RPGs on the system. Gameplay is fairly standard for the genre– dungeon crawling and light exploration– butSoul Blazer’s claim to fame is that enemies actually die for good when killed. There’s no respawning here.
This is just as much a game mechanic as it is a huge part ofSoul Blazer’s identity. Thematically, the story focused on the nature of life & death, and conveying death’s permanence through gameplay is important. Beyond that,Soul Blazerhas an incredible soundtrack, great level design, and addictively sweet combat.

9Turn-Based: Breath Of Fire II
Breath of Fire IIis plagued by one of the worst English localizations on the Super Nintendo, but it has a fan translation that reveals just how strong the story always was. Taking a stance against organized religion with more tact & depth than the average JRPG,Breath of Fire IIis a huge improvement over its simpler predecessor.
More importantly,Breath of Fire IIups the ante when it comes to dungeon design and gameplay mechanics. Combat is much smoother, there’s better party variety, and the dragon transforming mechanic is much improved overBoF I.Breath of Fire IIcan be a bit of a grind, but battles require real strategy which keeps gameplay engaging.

8Action: Trials Of Mana
Secret of Manais considered one of the must-play games on the Super Nintendo, but that’s only becauseTrials of Manawas region locked for decades. Originally known asSeiken Densetsu 3worldwide,Trials of Manamight very well be the best sequel on the SNES: improving quite literally everything aboutSoM.
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Dungeon design is better, combat is much tighter, the leveling system has been greatly improved, there’s a substantial amount of party customization, and the story– while simple– is much better told thanSecret of Mana’s ambitious plot. With six playable characters and three distinct story arcs,Trials of Manatowers over its predecessor.
7Turn-Based: Earthbound
One of the quirkiest RPGs on the Super Nintendo,Earthboundhas the kind of reputation that makes it easy to want to dismiss it. It’s a strange game that’s influenced the western indie scene quite aggressively. Cheap imitators can make one mistake the genuine article as lesser quality, butEarthboundrises above the titles that ape it.
An incredibly strong script, trippy visuals, and consistently engaging setpieces makeEarthboundone of the best RPGs of the 16-bit era. Its take on the traditionalDragon Questbattle system is also welcome, keeping the turn-based combat more or less as is while adding real time elements in regards to damage & healing.

6Action: Star Ocean
Star Oceangot its international debut with the release ofStar Ocean: The Second Storyon the PlayStation 1. The originalStar Oceanunfortunately released extremely late into the Super Famicom’s life cycle, and both Nintendo of America & Europe were no longer localizing larger titles at that point.
It’s especially disappointing becauseStar Oceanis one of the best looking and sounding games on the Super Nintendo. The visuals are downright gorgeous, and the soundtrack is outstanding, going so far as to feature spoken audio. Complete with a fun, if a bit broken, combat system, andStar Oceanmakes for an unforgettable playthrough.

5Turn-Based: Super Mario RPG
Square is naturally associated withFinal Fantasy, especially in regards to the super Nintendo where three of the franchise’s strongest titles frontline the system (albeit one only in Japan.) That said,Final Fantasy IVthroughVIhave absolutely nothing on the splendor that isSuper Mario RPG.
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A dream project between Nintendo and Square,Super Mario RPGadds reflex based gameplay to turn-based combat while keeping theMarioseries’ charm intact and adding in a nice dose of party customization. Rounded out by an excellent script, memorable boss fights, and top notch level design,Super Mario RPGis one of Square’s best 16-bit games.
4Action: Tales Of Phantasia
Before Tri-Ace developedStar Ocean, they worked onTales of Phantasiaas Wolf Team. Creator disputes ultimately resulted in most of the team disbanding to form Tri-Ace (now owned by Square Enix,) butTales of Phantasiais arguably better than its successor. WhileStar Oceanhas some of the best presentation on the SNES,ToPisn’t far behind.
More importantly,Tales of Phantasiatells a classically epic story with a great twist, solid dungeon design, and a battle system directly based on 2D fighting games.Tales of Phantasiadoes have a PSX remake that arguably irons out its kinks, but it’s worth playing specifically on the SNES to truly appreciate everything it has to offer.

3Turn-Based: Chrono Trigger
Final Fantasynotably started using the Active Time Battle system beginning withFinal Fantasy IV– a real time combat system which added an inherent strategy and tension to battles. While it was a boone forFinal Fantasy, it was arguably best pulled off inChrono Trigger. Considered one of the greatest games ever made,Chrono Triggeris in many respects the ultimate RPG.
Art by Akira Toriyama, a surprisingly beautiful story, great character writing, and plenty of secret content keepChrono Triggerone of the medium’s highest highs. This is a game that can release as is in any era and likely meet universal critical acclaim. Good game design doesn’t age.

2Action: Terranigma
Releasing rather late in the Super Nintendo’s lifecycle,Terranigmashould have been published by Enix, but Enix of America was hitting hard times and a North American release never came. Thankfully,Terranigmadid come out in PAL reasons– something of aChrono Triggerfor the European audiences who didn’t haveChrono Trigger.
Terranigmatackles themes of environmentalism and existentialism extremely well, while showcasing humanity’s fingerprint on Earth in a morbidly realistic manner.Terranigmacarries a somber mood from start to finish, and while the localization is lacking, the core plot is strong enough to overcome any shortcomings.Terranigma’s ending is nothing short of incredible.

1Turn-Based: Dragon Quest III
Dragon Quest IIIis the quintessential JRPG. Unforgettable set pieces, a perfect balance of party customization, and tight game design makeDQ IIIa must play for anyone even remotely interested in the genre. This is the game that most modern RPGs owe their existence to.Dragon Quest III’s DNA can be felt in so many modern classics.
Really, any Super FamicomDragon Questis worth playing (Vespecially for its emotional storytelling,) butDragon Quest IIIis almost perfect in its design– something few games can lay claim to. Its worst quality is the mere fact that the journey has to end sooner or later.Dragon Quest IIImight just be the best RPG on the SNES.

