Starfield’s world and visual design has been described by Bethesda as “NASA-punk.” Inspired by the aesthetics of the Space Race between the USA and Soviet Union as well as developer tours around Space-X, the new IP’s style is already shaping up to be a refreshing throwback to the optimism and wonder of the Space Age.

That optimism, however, will be far harder to sell ifStarfield’s player character has no choice but to spend the entire story mowing down hordes of enemies. Here’s whyStarfieldneeds far more non-lethal options than previous Bethesda RPGs.

Skyrim Bandit Attacking

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Violence And Tone In Bethesda RPGs

No matter what players think of the Space Race in real life, Bethesda’s take on it seems clear. The tone ofStarfield’s trailer is intensely optimistic, with talk of “humanity’s final journey” over an inspirational score. In another video, Todd Howard mentions a quest to uncover “life’s greatest mystery.” ForStarfield, the aesthetics of the Space Race come imbued with a sense of optimism, the idea that technology will one day allow humanity to spread out among the stars, discovering new worlds and new forms of life, answering almost-spiritual questions about humanity itself in the process.

This is very different from the tone of Bethesda’s other two main franchises.The Elder Scrolls, particularlyMorrowindandSkyrim, take place in gritty medieval fantasy worlds. War is common, life is cheap, and control of the world is contested by warring empires. WhenSkyrim’s player character is attacked by bandits, vampires, soldiers, or Thalmor agents, they very rarely have the ability to intimidate or persuade these NPCs. Instead, almost all confrontations end in death.

starfield pilot viewed from behind

AlthoughThe Elder Scrollscould benefit from more roleplaying flexibility, this unavoidable violence doesn’t do much damage to the tone of the games. Tamriel is a dangerous place, and the explicit existence of divine beings like the Aedra and Deadra and even afterlives liveSovngardeputs death into a very different context in that world.

The bestFalloutgames give players plenty of ways to deal with unique encounters, with perks like Black Widow, Confirmed Bachelor, Sneering Imperialist and many more giving players great additional dialogue options inFallout: New Vegasthat can help the player avoid - or sometimes incite - direct violence. However, the fact that players rarely have access to non-violent methods in general gameplay also doesn’t clash with the game’s tone.

bethesda end of an era

Fallouttakes place in a cynical world. Humanity was unable to resist destroying itself with nuclear weapons, and now people etch out a meager living among the ruined reminders of aJetsons-style view of the future from handyman robots toNuka Cola. In many ways, bothFalloutandStarfieldgive different answers to the same questions about humanity’s future during the Cold War, withFalloutas the pessimist andStarfieldas the optimist.

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Starfield’s Challenge

The challenge facingStarfieldis that, unlikeThe Elder Scrollsor theFalloutgames, its tone seems inherently optimistic.Constellation, the faction the E3 trailer suggests the player joins, seems motivated primarily by exploration and a desire to answer the questions which have plagued humanity since the dawn of time - most likely whether or not humans are alone in the universe. The idea that humans could spread out to space at all is an immensely optimistic premise.

The call-back to ’50s and ’60s Space Race aesthetics doesn’t seem to be invoking the fear of destruction that came with the Cold War - that’sFallout’s area of expertise. Instead,Bethesdaseems to be drawing on a perceived sense of optimism from that time, including the idea that humanity would leave Earth behind, an idea that not only seems unlikely now but borderline irresponsible as Earth itself suffers the effects of climate change.

Starfield’s universe does appear to be a dangerous place. The images of player characters released so far shows them with guns and grenades. The images ofStarfield’s ship UIappears to show several weapons and shields, indicating that space combat isn’t uncommon. Concept art released for the game shows towns which resemble wild west frontiers, likely set up in the dangerous far reaches of the galaxy. Players will need the option of playing an evil, violent character if the game is going to have the same level of roleplaying freedom that has brought Bethesda success in the past.

However, if players find themselves forced to deal with most NPCs beyond settlements with lethal force like inThe Elder ScrollsandFallout,Starfield’s tone will be fundamentally undermined. Players who want to engage in the exact optimistic fantasy that Bethesda is attempting to evoke will find that their journey through the galaxy is closer to the satirically ultra-violent futures found in movies likeStarship Troopers. Playing an extremely violent character should be an option, butStarfield’s premise cannot afford to make it the only option.

Non-Lethal Options In Starfield

Starfieldplayers need access to a robust dialogue system which allows them to talk their way out of potentially violent situations, whether they do so by intimidation or persuasion. They need the option to use stun bullets, gas grenades, and other non-lethal weapons when dealing with hostile NPCs. Games likeDeus Ex: Human Revolutionalready showed that non-lethal takedowns can be a core part of an RPG.

Some players will want to be a space pirate, a scourge of the galaxy who cuts down anyone who dares get in their way. For players who want to be the hero ofStarfield, however, the fundamental optimism of the game’s setting and aesthetics are incompatible with the level of lethal violence that is taken as a given inThe Elder ScrollsandFallout. The option to stun or knock enemies out may seem small from a mechanical perspective, but it will have a huge effect on how deeply players will be able to immerse themselves inStarfield’s world.

Bethesda’s new IP is selling an optimistic vision of the future, even if that future remains flawed. If the player’s journey of exploration necessarily involves killing hundreds upon hundreds of people as it would inanother Bethesda game, the game will struggle to sell players on its optimistic premise, and its gameplay will be at odds with the image of the universe that Bethesda has showcased so far.

Starfieldlaunches June 07, 2025, on PC and Xbox Series X/S.