DON’T NOD officially announced its new titleBanishers: Ghosts of New Edenat The Game Awards 2022. The reveal trailer for the game is mostly cinematic, showcasing the game’s two protagonists and detailing their roles as ghost-hunters, but the ending did provide a brief glimpse of what seemed to be in-game footage. The combat itself is not showcased, but the game’s over the shoulder camera design and tag-team combat looked reminiscent of the recentGod of Wargames. The concept ofBanishers: Ghosts of New Edenthough, screams for Soulslike combat.
The game takes place in a place in a fictionalregion of North Americacalled New Eden. In the year 1695, lovers Antea Duarte and Red mac Raith work as ghost-hunters called Banishers who protect the living from violent ghosts and lingering specters. On one of their recent missions, Antea was fatally wounded and is now no more than a spirit herself. The player controls Red, accompanied by the spirit of Antea, on a quest to restore her corporeal form.

RELATED:Banishers: Ghosts Of New Eden - Historical Events That Take Place In 1695
Banishers: Ghosts of New Eden’s Storytelling Seems Similar To A Soulslike
There is no way to be certain what DON’T NOD intends forBanishersto be, but the game’s story evokes the themes about death that FromSoftware has been tackling since their early days. While the story may not permit its protagonist to die repeatedly in the same fashion as aSoulsgame, the moral challenge of trying to restore life to a lost lover without falling into corruptioncould be pulled directly fromElden Ring.
The core conceit of mostSoulsgamescenters around worlds where death has been prevented but has brought corruption and decay in its absence. The protagonist fights to restore balance but is usually forced to realize that regardless of their actions, the cycle of life and death will consume everything.Banishers: Ghosts of New Edenis clearly a game about trying to fight fate and the inevitable death of a loved one.
Banishers: Ghosts of New Edendoes not appear to have an open-world; it could be a more linear experience that focuses on venturing across New Eden, helping those who are haunted while searching for a cure to death. The quest design of the game could very easilyfit into a similar style to Soulslike games, where a variety of unique characters share their stories with the player and progress with them on their journey.
Soulslike side charactersoften do not need to be interacted with at all, and the solution to their problems is often shared in ambiguous terms. It is easy to miss these stories or lose track of them or even be barred from exploring them due to progressing too far in the main campaign. All these issues could be resolved ifBanishers: Ghosts of New Edenbrought some Western AAA design to the Soulslike storytelling formula. Traveling the world of New Eden banishing ghosts while uncovering the mysteries behind those they haunt fits this formula perfectly.
Theambiguity and parable-like nature of the quests inDarkSoulsand similar games should ideally remain intact, but the game’s ghost-hunting could have the player seeking out specters that NPCs knew in life and resolving their unfinished business or having to purge them through combat. Beyond thematic similarities in its narrative though,Banishers: Ghosts of New Edenseems like it could combine the approach to combat in games likeHorizon Zero DawnandGod of Warwith Soulslike difficulty and scale.
RELATED:Banishers: Ghosts Of New Eden Has A Lot Of Gameplay Potential
Banishers Could Bring A Cinematic Combat Approach To The Soulslike Genre
One of the few clear gameplay elements that DON’T NOD has revealed is that the player will be fighting using both its living and spirit protagonist. Tag-team action combat has become very popular these days in games likeThe Last of UsandGod of War, but these gameswould not be identified as Soulslike. To bring the Soulslike formula to into a more cinematic experience would require a greater emphasis on RPG mechanics and environmental storytelling. This is slight shift in emphasis presents a potential way forward forBanishers: Ghosts of New Eden.
WhileGod of War Ragnarokhas rightly won near universal praise, the game’s highly cinematic design can at times compromise on creating a meaningful challenge for players. Bringing the challenge and demand for mastery of a Soulslike with the more streamlined action combat and storytelling of a Western AAA game could be a fascinating synthesis of current design trends. The “bone walker” enemy showcased in the trailer seemed to be a combination of specter and skeleton, wielding axes and screeching before its attack. The appearance of only two enemies suggest that combat may be centered around taking down a small number of challenging enemies rather than a horde of weak ones, in line with Soulslike combat design.
Boss designs, while not showcased in the trailer, present anincredible opportunity to bring a Soulslike sensibilitytoBanishers: Ghosts of New Eden. With a focus on ghosts, the potential for the size, scale, and lore behind bosses is virtually limitless. Especially as the player will be traversing vast stretches of wilderness, there will be no shortage of space for boss arenas. Players could encounter huge accumulations of spirits that take the form of natural forces like animals or plants, or potentially expanded versions of the bone walkers.
The game appears to be grounded in the winterly forests of a colonial-era North America, though it is unclear thus far what aspects of real history will be kept or discarded. Venturing and surviving the harsh North American wilderness could easily make for the kinds of dense environment design and challengesthat Soulslike games are known for. Building treacherous stretches of wilderness that require careful navigation, attention to detail, and skilled combat ability would all make the experience ofBanishers: Ghosts of New Edenone to remember.
Banishers: Ghosts of New Edenis scheduled to release in 2023 for PC, PS5, and Xbox Series X/S.
MORE:Will There Be Another Life Is Strange Game After True Colors?