Everybody wants to know what the storytelling angle of the newFablegame is. TheFableseries already has a lot of lore under its belt, thanks to a previous trilogy that saw the land of Albion evolve over generations and develop from a medieval world to an early industrial society. In the hands of Playground Games, it looks likeFableis headed for a reboot, which means the world might change drastically. A reboot of the franchise with new developers at the helm meansFablehas some soul-searching to do. What kind of fantasy does it want to focus on? What’s the story that Playground Games wants to tell?

Fans can tell that Playground is looking for answers to that question because of who it’s hiring. Last December,Fablefans learned that Anna Megill, a senior writer forControl,is joining the franchise reboot. If that suggests thatFableis taking notes fromControlwhen it comes to developing a setting, that’s a really good thing.Controlis a wonderfully sharp and thoughtfully written piece of fantasy thanks to the work of people like Megill. TheFablereboot should definitely see whatControldid that worked if it wants to make its setting feel fresh.

Control 2 Jesse Faden

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Control Reflects Well on Fable

Control’s worldbuilding works thanks to the writers' attention to detail.The Hiss are a menacing force to contend with, but they’re not all that protagonist Jesse Faden has to think about. The Federal Bureau of Control contends with a wide range of supernatural events and forces that fill in all the mysterious goings-on of the world ofControl.Whether it’s interdimensional fungus or telekinetic floppy disks, there’s lots of ways for players to scratch at the surface of the unknowable inControl.Every mysterious force, menacing creature, and normal human contending with the abnormal bringsControlto life, compelling fans to ask questions and follow Jesse on her journey in search of truth.

The layers built intoControlare whatFableneeds to have a strong new setting in the reboot.The upcomingFablegame is supposedly a fresh startfor the series, which means Playground Games intends on rebuilding the world from the ground up.ControloffersFablea master class in building details into a fantasy world that support the central, plot-relevant fantasy elements while also standing strong as story threads of their own. Megill’s experience in telling a sophisticated, complicated fantasy story will be pivotal in giving new life toFable.

fable 4 fairy teaser

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Blending Control and Fable’s Storytelling

It’d be fascinating to seeControl’s environmental storytelling masteryblend withFable’s traditional ways of influencing the player’s perspective on Albion. If theFablemorality system returns, players might see even more widespread repercussions for their actions than ever before.Fablecould borrow other devices fromControllike collectible writing that inform players about the state of the world. Certain collectibles might only appear based on the choicesFableplayers make and their character’s overall morality.Controlisn’t just a good reference point as a good fantasy setting. It’s a great reference for how to actually tell a fantasy story.

Everyone wants to know what Playground is planning withFable.Based on the general secrecy around the game,there’s no telling what Albion will look likewhen Playground Games is through with it, if it sticks with Albion at all. At the very least, the kind of writers that Playground is bringing in to work on the fourthFablegame give some indication of the fantasy storytelling techniques that it admires the most. Maybe there’s looming and hard-to-perceive supernatural forces coming toFablesoon, pulling strings behind the scenes just like the Hiss and the Board inControl.The new take onFablecould be even more fantastical than before.

Fableis in development for PC and Xbox Series X/S.

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